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Joystick Magazine 1996 January
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cd joystick 67 No9.iso
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Jeux & démos
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Niveaux supplémentaires
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DOOM
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D2PRISON
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D2PRISON.TXT
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Text File
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1995-12-02
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5KB
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98 lines
================================================================
Title : Colombian Prison Riot v2.0
Filename : D2PRISON.ZIP (contains D2PRISON.WAD, D2PRISON.TXT)
Author : Matt Bollier
Email Address :
Whats New in 2.0? : More sounds (birds chirping by trees)
More graphics (TITLEPIC is updated, CWILV00, etc.)
Error in cafeteria fixed!
It's more difficult in networked co-op play
More health and ammo and enemies
Helicopter has textures aligned better
Description : Riot Control. That's your job. Control riots.
Doesn't sound like much does it? Well, it's a
tough job when an entire prison system is rioting
and all the guards inside are either dead or
critically injured. Your squad of 8 soldiers was
the first to arrive here by helicopter. This
prison, located on an island off the coast of
Columbia, is a long ways away from everyone so
help won't be arriving soon. Your team split
up, you were ordered to stand guard at the entrance
to the prison. Suddenly, the sound of gunfire
fills your ears, and you see your squaddies
dropping like flies. You duck behind a wall and
look around. This is going to suck you say to
yourself as you look at your weapon, a mere
pistol. You'll need some firepower, and you'll
need it fast!. The only way out of here
is to get to the helicopter on the other side
of the island and it's heavily guarded. By the way,
there are ways, of umm, "sneaking" around the base.
There's even a secret escape tunnel with an
unfortunate escapee at the end. If you find it,
the helicopter is pretty cool. Its easily marked --
it's behind a locked door with an large "H" in front
of it. And don't use the cheat codes, this level
is extremely good if you play it how it should
be played, all keys are accessable without too
much difficulty, but you have to work for the yellow
The great thing about this level is, even though
it's loaded with information (lindefs, sectors,
etc.) it doesn't take very long to win, you don't
have to play for 30 minutes just to beat the level.
Most people will exit the level in under 10 minutes.
It's possible to do it in less than 3 though...
Additional Credits to : ID, Zerius Development, Ben Morris, Colin Reed,
Bill Neisius, OCS, Moon Valley Software,
Jens Hykkelbjerg, and Lawrence Britt because
his level "Assault On Alcatraz" inspired this WAD.
================================================================
* Play Information *
Episode and Level # : MAP01
Single Player : Yes!
Cooperative 2-4 Player : Yes!
Deathmatch 2-4 Player : Yes!
Difficulty Settings : Yes!
New Sounds : Yes, all of 'em done by me
New Graphics : Yes!
Demos Replaced : None, who watches 'em anyway?
Cool Structures : Yes, a helicopter! And you can go inside it too!
The ocean looks cool thanks to a trick I learned
from "Assault on Alcatraz."
* Construction *
Base : New level from scratch
Build Time : A few weeks
Editor(s) used : DCK v2.2, DMGRAPH v1.1, DMAUD v1.1, NEOPAINT
BSP v1.2x, RMB v2.1, and SpeakUp!
Known Bugs : Nonefx
Level Testers : Gary Atkinson, Chris Ruggiero, and Scott Veith
* Copyright / Permissions *
Authors may use this level as a base to build additional levels. But give me
some credit if you do or if you rip off textures or sounds.
You may distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. But then again, this level isn't copyrighted because to do so
would violate copyright laws of ID software, so basically you can do anything
to this level that you want except sell it and some other legal stuff that
ID has.
* Where to get this WAD *
Uhhhhh, I guess you could try looking on your computer.